Sony has announced a significant downsizing of its PlayStation workforce. Approximately 900 employees, accounting for 8% of the division's global headcount, are being laid off across various studios, including industry giants Naughty Dog, Insomniac, and Guerrilla Games. This reduction also heralds the closure of PlayStation's London Studio, known for its contributions to VR gaming, and impacts the British studio Firesprite, among others within Sony Interactive Entertainment (SIE) in the UK.

Jim Ryan, PlayStation's outgoing chief, conveyed the decision through an internal memo, emphasizing the necessity of these layoffs for the "long-term sustainability of the company and delivering the best experiences possible for our community." The memo highlighted the need for PlayStation to adapt to the "evolving economic landscape" and the changes in game development, distribution, and launch processes. Despite these challenges, Ryan assured that the restructuring aims to streamline resources to maintain the company's success and its commitment to delivering high-quality gaming experiences.

The layoffs come at a tumultuous time for Sony, following a missed PS5 sales target that precipitated a $10 billion drop in Sony's stock value. The gaming giant has been grappling with the escalating costs of producing its acclaimed single-player titles, which have eroded profit margins. Additionally, Sony's foray into live service games and VR technology, despite the PS VR2 and PlayStation Portal, has yet to significantly bolster its bottom line. The closure of PlayStation's London Studio and the scaling back of VR game development cast uncertainty on Sony's future in virtual reality, an area where it has previously invested heavily.

This workforce reduction is part of a broader trend of layoffs within the tech and gaming sectors, which have seen significant job cuts from companies like Microsoft, Unity, and Discord. Sony's decision reflects a strategic pivot towards enhancing its presence in the PC and mobile gaming markets, as stated by Hermen Hulst, head of PlayStation Studios. Hulst noted that delivering social, online experiences and expanding PlayStation games to additional devices necessitates a "different approach and different resources."

Sony's interim CEO, Hiroki Totoki, has also acknowledged the need for improvement, particularly in the wake of revenue declines from key titles like Destiny 2. This has led to speculation about Sony taking a more active role in the management of Bungie, a studio it owns, to revitalize its performance.

 

The layoffs underscore the harsh realities of the gaming industry, where even successful companies must make difficult decisions to stay competitive. As PlayStation bids farewell to a significant portion of its workforce, the impact on morale and the broader community cannot be understated. Ryan's memo concluded with a message of gratitude and respect for those leaving, emphasizing the importance of kindness and support during this challenging period.

As Sony navigates these changes, the gaming community watches closely to see how these strategic shifts will influence the future of PlayStation and its commitment to delivering innovative and immersive gaming experiences.

Check the full memo from Ryan below:

Team, 

It is important to provide you with updates about the business as often as possible. Today, I am writing with sad news. Through discussions over the past few months about the evolving economic landscape, changes in the way we develop, distribute, and launch products, and ensuring our organization is future ready in this rapidly changing industry, we have concluded that tough decisions have become inevitable. The leadership team and I made the incredibly difficult decision to restructure operations, which regrettably includes a reduction in our workforce impacting very talented individuals who have contributed to our success.  

After careful consideration and many leadership discussions over several months, it has become clear changes need to be made to continue to grow the business and develop the company. We had to step back, look at our business holistically, and move forward focusing on the long-term sustainability of the company and delivering the best experiences possible for our community. The goal is to streamline our resources to ensure our continued success and ability to deliver experiences gamers and creators have come to expect from us.  

I want to be as transparent as possible with you, our partners, and our community about what this means:  

We envision reducing our headcount by about 900 people, or about 8% of our current workforce 

There will be impact for employees across all SIE regions - Americas, EMEA, Japan, and APAC  

Several PlayStation Studios are affected 

I know that receiving this news will be hard and unsettling and you are wondering what this means for you. Timelines and procedures for how we approach this will vary based on your location due to local laws and regulations.

For those of you in the US, all impacted employees will be notified today.  

In the UK, it is proposed: 

That PlayStation Studios' London Studio will close in its entirety;

That there will be reductions in Firesprite studio;  

And that there will be reductions in various functions across SIE in the UK.

The proposed changes mean that we will enter a period of collective consultation before any final decisions are taken. All employees who are part of the collective consultation will be made aware of the next steps today.  

In Japan, we will implement a next career support program. Details will be communicated separately.  

In other countries, we will begin conversations with those who are potentially at risk or impacted as a result of this proposed course of action.  

For those who will be leaving SIE: You are leaving this company with our deepest respect and appreciation for all your efforts during your tenure. 

For those who will be staying at SIE: We will be saying goodbye to friends and colleagues that we cherish during this process, and this will be painful. Your resilience, sensitivity, and adaptiveness will be critical in the weeks and months to come.     

This will not be easy, and I am aware of the impact it will have on wellbeing. Affected employees will receive support, including severance benefits. While these are challenging times, it is not indicative of a lack of strength of our company, our brand, or our industry. Our goal is to remain agile and adaptable and to continue to focus on delivering the best gaming experiences possible now and in the future. 

Thank you for your understanding during this difficult period. Please be kind to yourselves and to each other. 

Jim