Bethesda Game Studios has reverted back to its silent mode about "The Elder Scrolls 6." While fans are eager to know the details about the upcoming game, the game developer, so far, chose to remain silent to maintain the mystery and excitement about the much-awaited title. However, in one of his interviews, Todd Howard, Bethesda Game Studios head shared an important detail about the game that many may have missed highlighting.

In his interview with IGN, Todd Howard explained the wide gap between the release of "Skyrim" and "The Elder Scrolls 6." According to the studio head, the gap is obviously going to be very long, but he thinks that it is good for gamers to miss things. He added that missing the game makes people play it with a pair of fresh eyes and will eventually allow them to see the upcoming game the way Bethesda wants them to see it.

Todd Howard went on saying that through this, gamers will better understand the gap in terms of technology and what the game developer would want to do with the game. The studio head also discussed the longevity of "Skyrim" and how he wishes that "The Elder Scrolls 6" will have the same lifespan. Todd revealed that one of the reasons why gamers are still playing "Skyrim" is simply because it is one of the best-selling titles.

He also admitted that the game is infinitely playable with all the mods and all. "Skyrim is nearing its ninth year since it was launch and according to Todd Howard, the game's success helps them to know that they have to design "The Elder Scrolls 6" so people could play it for at least a decade.

Howard's statement is actually both good and bad news for fans of "The Elder Scrolls 6." It is great news since Bethesda Game Studios is suggesting that it will have a 10-year life span. However, the bad side about this is that this proposal has a modern connotation.

In today's modern game industry, longevity typically means that the gaming studio is adopting a GAAS model or game as a service model. When this happens, the game developer rolls out contents in trickles dragging for months or even years and often leaving the game's initial release lacking or barren. Bethesda's very own "Fallout 76" suffered from this when it launched in 2018 and let us hope "The Elder Scrolls 6" will not have the same fate.