UPDATE: Bioware is lifting the on running in Fort Tarsis- the hub where players pick up missions and chat to NPCs-locking. Currently, this is a no-running zone. According to PC Gamer, Bioware lifted the ban is because it wanted players to feel human.

After Anthem Demo issues occurred, its developer BioWare has fixed the issues. Find out what have been fixed.

Before the final release of its online game Anthem, Bioware had addressed the issues of Anthem VIP Demo, in which occurred during the weekend. The developer also fixed the issues that had not been seen in either demo.

In a blog post, Head of Live Service of Bioware Chad Robertson says that the following issues such as entitlement bugs, platform bugs for Javelin unlocks, server performance updates, and client bugs were either have been addressed last weekend or will be addressed before the public demo begins. Robertson assures players that the company will be doing more scale testing to prepare for the influx of new players coming on Friday, Feb. 1. The developer of the Anthem will focus on the frustrating infinite load problem. The Anthem public demo will run from February 1-3. In the same post, it mentions the preparations for the full launch, which have been in the works for a while. The result of their work makes "version of the game already has a long list of things that are already fixed that won't make the public demo weekend."

"As I shared on Saturday, it started rocky, but we stabilized that afternoon and maintained it until we turned servers off Sunday evening," Robertson wrote. "We learned a ton about our game, our service, and you, our community. We're working hard to ensure everyone can enjoy the game exactly as we've designed it.

There are issues have been fixed for the launch version of the Anthem. These include, Weapons with 0% infusions, Weapons with bonus that applies to different Javelins, Plot integrity / party gather issues, Changes to Javelin unlock behavior, Fixes for losing XP at end of some expeditions, Performance Improvements, Additional stability fixes, A Social Hub: The Launch Bay, and a few thousand more.

According to GameRant, the developer's team has spent six weeks to polish the final version of the game. The publication says there are many limitations that need to be put in place for a demo that the full launch won't require. The changes that aren't listed are the ability to sprint in Fort Tarsis and the ability to free-roam without matchmaking in the open world.