Developer Respawn Entertainment is offering Star Wars the chance to take a deeper look on the upcoming Star Wars Jedi: Fallen Order. Viewers at the recent E3 conference were kind of baffled about the type of game the developer is making after showing a glimpse of the gameplay demo. But now, we can watch the full 26-minute gameplay demo that was previously shown behind closed doors.  

According to game director Stig Asmussen, the goal is to help lift up the game especially that some have expressed their concerns over Respawn's decision to make an Uncharted-inspired linear action game. Asmussen says Fallen Order will have elements from some action-adventure and RPG titles, specifically mentioning Dark Souls and Metroid.  

Earlier in June, Respawn also showed a gameplay video during EA's day-long showcase at E3. Only select members of the press were allowed to play the game later in the week, including about 10 minutes prior to the 15-minute gameplay video shown to the public. 

The disparity between how the public received Fallen Order and what journalists thought of the game / how Asmussen talked about it made it clear to Respawn that it perhaps fumbled a bit in the expectations department when choosing to show only that 15-minute slice of linear-seeming gameplay. 

"We spent months going back and forth discussing the best strategy to release this content, and ultimately decided for the first-look, it was critical to present a focused 15 minutes of raw, in-game footage highlighting lightsaber gameplay that speaks to the Jedi fantasy in an empowering way," Asmussen writes in a blog post. "But it should not be mistaken that our combat is overpowered or easy. I promise there is considerable challenge and depth to be found within our combat system. The same can be said about our approach to level design, which is crafted in a non-linear way with heavy influences from games like Metroid, Castlevania, and the Souls series." 

Asmussen also mentioned that Fallen Order will have several planets where players can travel whatever order they wish, with several paths opening up as players unlock new skills. It's a standard game design, but big-budget action-adventure games like rarely use this kind of approach.  

Asmussen concluded in his post that there is indeed a lot going on with the demo they previously released. But the only way to completely understand the gameplay is "getting hands on with the full 25-minute experience. Watch the full demo below.