CD Projekt RED's "Cyberpunk 2077" is a massive RPG title that features a lot of activities for players to enjoy. Among these are gigs that not only reward players with Eddies but build the player's Street Cred. For players looking for some tips and tricks on how to complete the Flying Drugs gig, this guide might come in handy.

The Flying Drugs Gig in "Cyberpunk 2077"

Players could find this opportunity in the Badlands. A fixer operating in the area named Dakota Smith will give players the location of a missing drug delivery drone. The players' mission is to prevent the Wraith gang from stealing more drones by disabling their signals.

In the Flying Drugs gig, players' objectives include knowing how the drones were intercepted. They must also destroy the antenna that signals the drones. And, finally, players must leave the outpost. The mission starts in the Eastern Badlands.

How To Complete The Flying Drugs Gig

"Cyberpunk 2077" players must go to the Union RR location on the edge of the Badlands to investigate where the last drone's GPS signal went. Players will arrive at a place swarming with guards. Instead of engaging in a heavy fight with the guards, players can just sneak into the location, go around the left side and find the exposed gate where they could slip through.

When in the area, players must try to stay close to the right side of the wall and find an opportunity to breach the security. They also need to shut down all the cameras and turrets on sight. Once the cameras are taken out, they would find a guard tinkering with a laptop.

Distract him, take him out and dump him in a nearby dumpster just at the foot of the building. Players will need to open the door and would find a guard on a chair that could be easily taken out. After that, players must follow the route up the stairs and would find a couple of guards that they could easily take out.

Another guard would be at the roof, and players could find a power box and an antenna. This particular antenna is the culprit broadcasting the signal to prevent the drones from flying. Players need at least ten points in technical ability to shut off the transmitter. But, if players do not have it, they could just use one of their weapons to destroy the box.

After destroying the power box, players must leave the location and receive the payment for their hard work. Completing the Flying Drugs gig rewards players with 2240 Cash, 529 XP, and 1190 Street Cred.